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Immersive

The Immersive Operating System.

A complete control platform for the immersive entertainment market — escape rooms, museums, family entertainment, themed restaurants, and interactive attractions. Designer, Runtime, and a distributed hardware node ecosystem.

Built for the operators of immersive entertainment.

Escape Rooms Haunted Houses Museums Dark Attractions Family Entertainment Centers Themed Restaurants Interactive Walkthroughs Educational Attractions Hotel Experiences

The authoring environment.

The end-to-end design surface for immersive shows. Spatial layout, timeline authoring, visual logic, patching, and operator UI design — all in one application, all working against the same show file.
Spatial Layout

Drag-and-drop scene composition for rooms, zones, and environments. Layouts that map cleanly onto physical space.

Timeline Engine

Multi-track cue authoring with frame-accurate timing across audio, video, lighting, and IO.

Visual Logic System

Node-based programming for triggers, conditions, and state machines. Readable by designers, deterministic at runtime.

Programmer

Deeper scripting surface for technical designers who need to drop below the visual layer.

Patch System

Resolve abstract show signals against the actual hardware in the room, with hot-swap and re-patch support.

Operator Interface Designer

Author the daily operator UI alongside the show — buttons, monitoring panels, fault clear screens, custom dashboards.

The execution layer.

The deterministic show execution engine. Built for unattended 24/7 operation with watchdog recovery, crash protection, automatic node failover, and the operator tooling needed to run a show every day for years.
Cue Execution

Deterministic timing on dedicated runtime nodes. Designed for 24/7 unattended operation.

Synchronization

Distributed clock alignment across every node in the show network. Sub-frame accuracy across rooms and floors.

State Management

Persistent show state, save points, mid-run recovery, and clean reset behavior.

Logging

Full audit trail of every cue, trigger, and operator action. Searchable, exportable, and tied to the source program.

Reliability Layer

24/7 operation with watchdog recovery, crash protection, and automatic node failover.

Operator Tools

Live monitoring, manual cue override, fault clear, and runtime diagnostics during the operating day.

Distributed smart endpoints. Not a centralized rack.

The IMMERSE hardware platform pushes intelligence to the edge of the show. Each node is a small, purpose-built endpoint that lives where the work happens — at the speaker, at the projector, at the relay, at the lighting fixture.

Cable runs collapse. Latency disappears. Failure is contained to a single node, not propagated through a centralized DSP. Adding a room means adding a node, not re-cabling the rack.

GPIO Node
Digital + Analog I/O

Sensors, relays, contact closures, motorized hardware, environmental triggers.

Audio Node
Networked Audio

Multi-channel, onboard DSP, time-aligned playback and routing.

Video Node
Frame-Accurate Playback

Projection, displays, LED — synchronized to the show clock.

DMX Node
Lighting Control

DMX, sACN, Art-Net — synchronized with the broader show timeline.

Designer to Runtime to Nodes.

01
Designer

Author the show. Layout, timeline, logic, patches, operator UI.

Publish ↓
02
Runtime

Execute the show. Cue engine, sync layer, state, logging, reliability.

Dispatches To
Node
GPIO Node
Node
Audio Node
Node
Video Node
Node
DMX Node

See IMMERSE™ in action.

Request a platform demo, hardware specifications, or a quote for your next immersive project.